![]() ![]() In the Japanese SMB3, Super/Fiery/Raccoon/Frog/Tanooki/Hammer Mario all will revert to small Mario after taking damage. version, reducing the wait time by about 1½ seconds. Below is an animation for your viewing convenience. It is no different in the Japanese version, except that it has an iris-in effect before the level starts. 3 has an iris-out effect when you start a level from the map screen. ![]() The trademark symbol was moved down to the "3" in the title logo. Fire Flower) while using Kuribo's Shoe.The two versions compared on this page are the following: Unlike other power-ups, it is possible for Mario to keep his current power-up (e.g. These terrains include spiked floors and jumping baby pirahna plants. While Mario's speed is reduced while in Kuribo's Shoe, he's able to traverse terrain that would otherwise harm him. While attempting to jump on top of Kuribo's Shoe while still occupied by this Goomba will eliminate both Kuribo's Shoe and the Goomba, attacking from underneath knocks the Goomba out of the shoe, making it possible for Mario to take control. Kuribo's Shoe is a giant green boot with what appears to be a spring-winding key on the side, and it is initially occupied by a Goomba. 3 was released that renamed Kuribo's Shoe to Goomba's Shoe, though in its appearance in Super Mario All-Stars for the SNES, it had reverted to its original name. The name "Kuribo's Shoe" comes from the fact that in the Japanese version of Super Mario Bros. ![]() ![]() It is first mentioned after you beat world 2 in a letter given to you by Princess Peach. Overview Kuribo's Shoe is a rare power-up first seen in level 5-3 in Super Mario Bros. ![]()
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